![]() ![]() Though honestly i would likely declare prime versions of exalted weapons should of got some overall stat buff anyway, just like with the frame itself, since d.e. forgot to make sure to update the exalted weapons (AGAIN) since its one of thing for them to be the exact same stats and just be a perma skin-over compared to the regular frame but to have worst stats then the original is just kind of asine where i could only imagine they did a typo, except the fact the issue is present on both exalted weapons, meaning that must of been quite a bit of oopsie typos. I would especially notice the staggering stat difference.Īs stated before, we had a similar issue happen with Mesa prime`s exalted guns for her 4th ability and its a clear sign D.E. So it clearly would not be some weird number difference value that could not be that small if something like 20~50% power strength was left on by accident or if i left melee mods on. I mean likely not many people use the Diwata that much but i honestly still find it annoying the exalted weapons got what could be described as between a 1/5th to 1/4th total damage DOWNGRADE on the base itself where the weapons did not get any noticeable buffs at all to compensate.ĭid you take into account those stats are affected by power strength aswell? Was the frame itself modded?ĭid you READ the initial post? I stated i had everything unequipped when i checked both of them. would of added some more crit/status chance to the exalted weapons also on top of maybe upping the clip size for Dex pixia prime so we could have longer dakka periods.Ĭould post this in bug thread or something but felt like putting the feedback here, Cause i am very sure we had this same issue with Mesa prime`s regulators too also.ĭiwata damage: 30 impact, 150 puncture, 20 slash, total 200ĭiwata Prime damage: 27 impact, 135 puncture, 18 slash, total 180 Everything else is not even that different which i would think D.E. Plus yes this is from checking on fully un-modded guns & warframe in both cases. To which end, i'd only consider using Auger Pact on Bosses where Single Target Damage is all that matters, elsewise it'd be Punch-Through in the Slot that Auger Pact would be trying to get in on.To be more specific not only does it have the same exact primary stats as regular pixia but its base stats are actually LOWER then the regular version.ĭ Pixia damage: 16 impact, 16 puncture, 128 slash, total 160ĭ Pixia Prime damage: 12 impact, 12 puncture, 96 slash, total 120. (not to mention that DoT's scale exceptionally well with Crits - you might once in a while Kill something faster with pure Corro spam rather than Crit Slash with Corro spam, but i really kinda doubt it since you're losing raw Damage and DoT Damage) so you win on 6% there.īut how we're modding depends on whether it's a Boss or not, doesn't it? on Bosses raw Damage is what you're looking for (which would be both maximum Elemental Damage and Crits anyways), and on anything that isn't a Boss it's Crit Slash with some supporting Elementals. If we're including Primed Heated Charge, then Auger Pact + that does come out to 1,824.5. That'd be assuming the Base Damage is 100 for quick math, but the relative scale still applies, which dictates an average of 13.3% extra Damage for Crits instead of Auger Pact and another Elemental. That's impossible and i think you know that - Auger Pact is only a 28% Damage increase over Hornet Strike.Īuger Pact + extra 90% Elemental assuming only two to start with (best case scenario): 1,517Ĭrit Mods instead: 896 * 1.9184(average Crit Bonus) = 1,718.8864 ![]() 3 Projectiles you can almost rely on, rather than not :D Mmm, Vigilante Armaments was there thesedays but with that Fire Rate the increased Multi-S#$ indeed is a significant difference. I mean Vigilante Armaments already gave you a third projectile, but the 50% -> 80% chance on it is quite noticeableīut generally speaking you'll get significantly more oomph out of a coro or gas proc set with APact slotted. ![]()
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