because it makes optimization possible in the first place). It's not just the hardware it's having access to the same game development engines originally used for a game that also thus make the job of optimization that much easier. developers kept tripping over themselves figuring how to support that in their game in a sensible way and ultimately gave up due to the lack of reliable support for a lot of development engines anyway(another thing the Switch fixed in a major way with huge support of Unity/Unreal engines this time around, Which is why port are much easier this time around. Wii/WiiU marketed their motion control(and dual screen) so much in comparison. control scheme-wise it's much easier to produce a lot of traditional game that still benefit from it's portable nature. If you start with Motion Control as an optional thing rather than a required one. Which is why the strong third party support of the Switch hasn't been a coincidence. Since it's main strength(portability with a "starting package" dock for day-one TV support) is actually one that lend itself very well for traditional gameplay. Thankfully, the nature of the Switch is such that something like even a failure of Labo won't hurt it. Wii/WiiU were decent consoles but their "gimmick" did wear itself dry after sometime(or never picked up in the first place the case of the gamepad screen of the WiiIU). To be honest it may well have been one of the more "gimmicky" things to release to Switch. Wed 25th Apr Dunno, I do see plenty of comments/articles about it? But I don't know how much that translated sales-wise.As always, players may have slightly different experiences as they play through the game, but this analysis saw the framerate stay true in both docked and portable modes. Perhaps of greater consequence, however, is the confirmation of a solid 60fps being present with no drops in sight. When playing in portable mode, Digital Foundry found the resolution to sit in the area of 1152圆48. The game's textures appear sharper on Switch, with smaller details being allowed to shine just that little bit more than before. The video shows that the Switch version is a more polished experience than the game's first outing, with the Wii U's native 720p resolution being boosted to 1080p when docked on Nintendo's latest hardware. To explore the differences between the WIi U version and the upcoming Switch version, though, and to check for any improvements, the folk at Digital Foundry have been putting the game through some hefty tests. Donkey Kong Country: Tropical Freeze was one of the Wii U's gaming highlights the platforming fun was great from start to finish, but it also looked great and played nicely, too.
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